Best feats for lae zel bg3 reddit Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. What you're suggesting is possible, I just wouldn't personally do it. Eldritch Blast can be acquired either by dipping Warlock or taking the Magic Initiate: Warlock feat, and it's a phenomenal cantrip. Gather your party and venture forth! Goading Attack gives disadvantage when not attacking Lae'zel. I like this because it seems pretty strong, with some good potential for burst damage. Depending on certain story choices, it could make sense for her to transition into a Monk. pros: three feats, con: no 4th level cleric spell. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). Bonus question and remark, I find Wyll very mono-dimensional. Thiefstalker Astarion wears the Covert Cowl and takes a steady diet of Viciousness Elixirs for all that crit-fishing goodness, LaeZel runs a virtuous loop of Arcane Acuity and War Magic proccing Arcane Synergy which in turn procs more Arcane I'm running this for my durge build. I actually think this means she is one of the few characters that could respec to rogue and not need fighter levels at all. Gather your party and venture forth! Even better you (origin Lae'zel) romance Shadowheart and allow her to become a Dark Justiciar. Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Beginner: Act 1 The following table presents the best advanced and end-game gear for Lae’zel Companion Build in Baldur’s Gate 3: You can absolutely get 20 Strength and 20 Cha on a Paladin. With high armor class enemies you will want to give yourself as much of an edge as possible with the aforementioned methods or turn the feat off temporarily if the hit chance is less than 50%. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. Sentinel is overrated too imho but it's decent. She can't be moved or removed. She spends almost all of her spell slots on shield, shield of faith, misty step, or bless on everyone. The +1 Strength is OK, but you can get that from better feats or take an ASI to boost your Strength higher or boost two stats. But in truth, the same could be said for Lae'zel and Karlarch, they are striking and striking and striking and not much else. If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. I'm not too concerned about going 2-handed, since I can attack 2 times with the offhand. Unless you're going for a very specific build you could very possibly be better off with the 3rd feat. Gather your party and venture forth! I struggle with liking Lae'zel, but I also didn't run with her in the party. It's most of the time Eldritch blast (with 2 perks in it) and an occasional rapier strike. It’s best used by classes that don’t get good ranged cantrips like Druid or Cleric. I checked the character The exception of course is tavern brawler, which is definitely the best feat in the game, but not applicable to every class. Okay, one week later and I can say that I have not used distracting strike. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. Mobile will make the fastest monk or rogue (particularly Thief subclass) you’ve ever seen. The battle master route is easy in terms of ability scores as you just focus on Str and Con. If you get 2 feats, the endgame will be GWM and ASI charisma. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Other very good feats are sharpshooter/ great weapon master but not until you have ways to increase your attack rolls either through items or even just when your proficiency bonus goes +2 at lv 9. Maybe the difference is that for a video game, more players run optimised build and won't pick that first. Lae'Zel, first feat, I put 1 pt in STR, I'm wondering if I'm better going with a pt in DEX or CON? Thoughts? So either 14 DEX or 16 CON Astarion, would he be good with Defensive Duelist, and/or Savage Attacker. For lucky, it's not a bad feat, and it's still sometime picked. The multiclass itself covers all the bases as well with skills+extra attack from Ranger and the powerful spellcasting from Cleric with both classes utilizing Wis. For a 2-H Build I recommend: Max STR via feats if you don't have it via story/potions (no uneven numbers) GWM Alert (most effective feat in the game) That said. Doing damage is a cherry on top, but not the focus of the build. Lae’zel is better with greatswords because her best weapon options for most of the game are gith-specific greatswords. Karlach gets some minor bonuses Lae'zel doesn't but they're not important to this build. Very funny. Plenty of other ways to get good initiative though. I used the gloves of 18 dex before I multiclassed to keep my armor up while I dumped dex and got max strength for tavern brawler. But practically, any 3+ feat 2H build should take Savage Attacker alongside GWM, over something like 1 ASI. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. With the archery fighting style and high ground, you passively negate the accuracy penalty and start doing big damage from long range fairly consistently. Lae'zel and Shadowheart were indoctrinated from young to believe the best of their religion, and have a rose-tinted view of what their religion and ideals were. My monk, using all his actions, are also 6 attacks, without any possibility to increase it. So no PAM. Laezel (Ranged Damage): Fighter (Champion) - 4 levels Ranger (Gloomstalker) - 5 levels Rogue (Thief) - 3 levels Feat - Sharpshooter Yes in most scenarios. This feat is best used to take down a lot of lower armor class enemies down quickly. -be able to get some feats and have a heavy, medium, light and unarmored user in party for better gear distribution -Lae'zel seems to be linked to main story imo-Will have a traditional "tank" -She bickers with Shadowheart and it amuses me. It’s worth noting that giving a champion a source of advantage and other reroll can give you a much higher than normal crit rate. Gather your party and venture forth! Alert is broken-good in BG3. generally its (mathematically) better to invest in your main attribute (STR / DEX or spellcasting attribute). Anyways, that's my case for why Athlete is one of the best feats in the game for Lae'zel. Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation with he Lethal Coordination, Ceremorphosis, and Aberration Hunter abilities unlocked. It gives +5 initiative and you cannot be surprised. The system is intended to allow for a very high degree of DM flexibility, so I very much doubt Larian will care to adjust something that is (A) completely within the ruleset they are adapting and (B) doesn't actually break the game. 46 votes, 58 comments. I'm looking through companions and wondering, who could wear heavy armor without special feats and multiclassing. Her role is keeping enemies where they belong: near her and away from everyone else. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. edit: Spell Sniper is also an option for getting EB, and probably the best one. Unless they change it in bg3, the EA has us declare it before, and if your attack misses, oh well. The best feats for Lae’zel improve her consistency, massively improve her damage, or add additional utility to her kit to make her more effective on Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. In 5e, it's very good, but not crazy. Open Palm monk are somewhat lore friendly since gith monks show up in A3 server a purpos Lae'zel is closely aligned with Also consider a weapon she gets in A3 Silver_Sword_of_the_Astral_Plane that works only for gith is BiS for the op Pallock 2H build where as Balduran's Giantslayer is BiS for most str based 2H builds Aug 12, 2023 · Helping Lae’zel to evade is useful for an effective BG3 build, more so if you have her leading the charge. Cons: -Lae'zel is very annoying Nov 20, 2024 · Lae'zel is a powerful companion that players would do well to use at her full potential. And if I don't like it, I could respec to Ranger 8, Rogue 4 to get 3 feats/abilities. Not aware of any other item that is this consistent and she always has 3 on refresh. Gather your party and venture forth! I also would really like to stay true to Lae'zel's vibe (melee combatant). I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! Oct 25, 2024 · Githyanki, specifically those who serve Vlaakith, are often Eldritch Knights, so this could fit Lae’Zel from a lore perspective. Wyll - I increase dexterity and charisma. We represent that by taking 1 level in War Cleric (Vlaakith). Lae'zel gets her own bonuses that also aren't particularly important to the build, though using psionic leap to get high ground crushing bonuses ain't bad. If you're building for DPS then don't go with shield, it will nearly half your damage. For other feats, savage attacker is my go-to. Just keeping everything pure for my first run. Naturally, I failed the skill check and it became a combat encounter. Precisely. You can give Gale hex as well, but I find int just does more overall. But at level 6, I'm in a conundrum about what to do with Lae'zel. Edit: I forgot the Unseen Menace other of the best act 1 weapons. Gather your party and venture forth! She became so incredibly overshadowed by Lae'Zel in Act three that it was just jaw dropping at how much more damage Lae'Zel was doing than her. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Lae’zel’s personal content is the same as for other origin characters in the act 1 (ok, maybe, Astarion has more than others). This is the most speculative option and I'm only considering it because in BG3 you choose your Paladin subclass at level 1 and getting a version of Vow of Enmity at level 1 could be great for crit-fishing with Great Weapon Master. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. Every guide I read about feats seems to completely overlook the feat Alert. Also Battle Master is generally accepted as best subclass for fighters. Best Lvl 2 EK Spells are Blur, Magic Weapon (for aggressive GWM builds), or Hold Person (for Arcane Accuity builds). Gather your party and venture forth! Lae'zel: Eldritch Knight 6/ Abjurer 6: it is the best to emulate the old Psychic Warrior class, which was very iconic with the Gith race in previous editions. But Lae'zel is up front more, so having that on her would be better, I think. Im a new player and new to this dice game just finished my 1st tactician run. A shakespearean tragic hero if there ever was one. If you can get Lae'zel hasted with a Bloodlust, her nova turn starting at 6 is 2 attacks + 2 attacks + 2 attacks + 1 attack. Counterspell has been key, too, as is having Shield on Lae'zel. Astarion: Thief 4/Swords Bard 8: he is very flamboyant, charming and roguish which fits the classes. Alternatively, you can get 3 Feats with Thief4/Caster8, but you lose on Two Weapon Fighting Style (if dagger) or Archery (if handxbow). Then Lae'zel just jumps - across the entire battlefield. Champion is great, But it gets the best part of champion at level 3, so it’s a little hard to justify going further than 3 or 5 (for a feat and extra attack). And since Gith stuff does psychic damage, stacking related items and effects snowballs. Lae'Zel is Githyanki, so she should get medium armor and short/long/great swords from her race. For extra movement speed I simply use longstrider (ritual casted) and maybe crusher's ring. Since Barbarians have Reckless Attack its just amazing. This unit can also be a tank with the right equipment, but your main focus should be to make 3 days ago · There are three Acts in BG3, and Best Baldur’s Gate 3 Lae’zel Companion Build Guide includes suggested sets and alternatives for Act 1 and Act 3. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. In BG3, a d4 is rolled and you add dex plus modifiers. Divine Smite is an action in bg3 friend, it replaces your attack. Bitter and despondent after Shadowheart leaves her to pursue her god, nothing stands between Lae'zel and total corruption. I like Lae,zel, she is a prick at first but then you realize that her entire race is like that, they are born and raised like this, she doesn't know anything else, but the more you play with her and the more you teach her about mercy, morals and the goodness inside the other races you can see how she starts to understand and become softer, she still retains her bad In any case I don't see the point in picking ASI before these two if I'm being completely honest. Lae'zel's early education (indoctrination) means that she follows Vlaakith unquestioningly. I found myself using feinting attack and trip attack more often as it benefited Lae'zel to instantly to follow up with her second attack after using Trip or Feint. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. My feat preference is Alert because it removes her only weakness, but GWM and 20 Str is already strong so you can do whatever for your last feat and it’ll be fine. Lae'zel is gith so she has medium armor proficiency. Plug a slug for fly and wow. EDIT - Ah, just reread your post, no Karlach. You know sometimes you just want to play something that isn’t the best but make it as best you can. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. For instance, if I have Nahara or Sentry bringing area reqs to 17 kills, Lae’zel will invariably get 1 or 2 kills in the first area , so she will start next area with 14+ stacks and with just a couple kills you clear it. So, the enhanced jumping distance would be 43. She's also from an entirely different plane of existence and Battle Master never felt "alien" enough to me. My lae‘zel is a monk fighter rogue TB and she slaps super hard. In 5e, you roll a d20, add your dex bonus, and any modifiers. Compel Duel forces them to attack the Paladin. EK's level 7 feature lets you weapon attack with a bonus action after casting a cantrip. duellist's prerogative, sarevoks helmet, the deadshot, bahhlist armor for items, goo warlock subclass, preferably half orc race, you get lvl 3 smites a lot earlier and they recharge and most importantly you have a much bigger toolbox to play around with, including Hunger of Hadar which is one of if not the best area control spells in the game. It is not worth the Superiority Die in my opinion. This is an interesting response, thanks! I think my issue with Lae'zel is more on the tangent that you don't need to have a hero complex to earn her disapproval, some of what she dislikes is because "you're wasting time pursuing a path involving a non-Githyanki cure" and the interactions that follow from that, but some of it is just "Let's not do something that hurts our chances of surviving It's always been my belief that at least for her romance arch but probably just in general Lae'zel's best ending is staying behind on toril rather than going off to save her people with/without Orpheus. I'm hoping someone here may be able to help me figure out what her strongest, but lore friendly, build is. A 3 damage reduction is basically useless since everything at endgame will hit for much more than that. There is something nice about finding happiness outside the burden of constant destiny. I started with 16 str, 16 con, and 15 wis, with an 8 int. For the gauntlets of hill giant strength either Lae’zel,Karlach or Tav if you’re a strength based class (Fighter,Barb,Paladin,Cleric,etc). Because it proves what I already knew to be true. I’m now level 8. At level 10 respec, it should Ranger 5, Rogue 3/4, Fighter 3/4 so I get the feat/ability for either rogue or fighter. I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. With a little bit of a dip into fighter, probably 3 to 4 max. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert The dual weapon feat will obviously be useful, since you wouldn't want to just use light weapons. Want to be a sniper? Sharpshooter is where it’s at. Gather your party and venture forth! Lae'Zel is an awesome companion that seems to have a ton of different build paths. Gather your party and venture forth! Being able to remove an enemy entirely before it goes is indeed very strong. I had a solid Lae'zel EK/Wiz build that paired the Strange Conduit Ring and the Band of the Mystic Scoundrel with the Braindrain Gloves and several psychic riders, and used the Resonance Stone to give enemies psychic vulnerability. BG3 is the third main game in the Baldur's Gate series. I usually pick the EK sub-class for Lae’zel. With a Barbarian multi-class, Lae'zel can turn into the classic "crit fisher" - champion fighter 3, Berserker Barbarian 9 - you crit on a 19, you have reckless attacks to give yourself advantage, and you've got the great The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. the feats and ability score boosts available. She gets action surge and the great weapon master feat means she sometimes gets another attack free if she killed an enemy in the action before. As the title says I'm looking at rebuilding Lae'zel as a paladin. Prior to Patch 5, it was broken because you could just have Lae'zel walk behind the enemy for backstab advantage every round, but in Patch 5 it's a bit trickier to pull off. Eldritch Blast. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I have the Adamantine Shield, which currently I'm using on Shadowheart. My idea is to keep her a fighter for the majority of the game and then respec her when she abandons Vlaakith and decides to free Orpheus, Padlock could be fun and while Oath of vengeance could fit the theme the warlock dip doesnt feel right for Lae'Zel, also i don't see her as having charisma for one of her main stats. The only character I'm struggling with is Lae'zel. Her behavior makes a lot more sense if I picture her to be the equivalent of a really naive 19 year old. Best BG3 Lae'Zel Build. It made sense for her arc since my Tav (also tiefling) was all about convincing his companions to defy their fate. I convinced the tieflings to go away, but I freed Lae'zel too soon so they aggro'd. Some communities dislike the speed and efficiency commander has to offer but not us. Thematically she should be an eldritch knight, however I typically like to build her as a battle master that stays close to my main caster to disrupt/kill enemies that get too close. Lae'zel is my preferred character between her an Karlach for a good hard hitting character. Most multiclass builds are not 4/8 progression and if make them so it loses some of the synergy. The core competency of this build is battlefield control. Laez just flies all over the map at STR 20 with that feat. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). Best to deal with that pesky monk who's closer". Best Lae’zel Fighter Feats. I personally like Archery (since it is comparable to 4 Dex stat hit wise). Dump all of Lae'zel's STR and CHA ability points in favor of Dex, Con and Wis, with INT last. For the amulet of greater health I’d give it to Karlach so she can have super high AC. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. She uses medium armor, though I don’t know if light armor would be a better option. Early on War Cleric is pretty amazing. Can be before or after you connect. 93 votes, 121 comments. I'll end up taking GWM as the lvl 4 feat. Still feel myself unusually when my main character isn’t main in dialogues, and the discount given by traders is only 9% (previously I had 40%). In PnP it’s a free action and you can declare when you are using the smite. You get feats/ASI at CLASS lvls 4, 8 and 12. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. Other casters like Wizard, Bard, Sorcerer, and especially Warlock would have better options in terms of feats and ranged attacks. The new epilogue has made me feel pretty vindicated in that belief. So the choice was either Paladin, Fighter, Ranger or Cleric. As soon as fighters get three attacks per round she just drops in utility by a tremendous degree. Meanwhile, Sweeping Attack maximizes her damage. So the oath she starts with would just be whichever I can break easy. A +1 pike that can't be disarmed, has Advantage on Adding a vote for fighter. Spell Sniper is better because the cantrip will use your class’s spell casting modifier. I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). However, SH is more open-minded and have hidden depths, to find out more about SH, you would have to go through a set of dialogues, there is more interactivity with SH than there is BG3 is the third main game in the Baldur's Gate series. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. BG3's changes from tabletop just make a good feat even better. Reading online most advice is to go with savage attacker - but some do say more strength to 20. My Bae'Zel hits for like 60 per attack, on glitches honour mode, with 6 hits per turn without any elixirs, plus great Weapon attack free attack from feat, if it procs. You get 2 Feats on my build. Ability Score Improvement is a must for getting Lae'zel's Strength to 20, though you can always accomplish this with items and other feats. These 3 spells make lae'zel very fun to play BG3 is the third main game in the Baldur's Gate series. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. I would say 9 Rogue 3 Wizard, 10 Rogue 2 Wizard and 11 Rogue/1 Wizard are the best bets. You may only use Lae'zel and Champions with an Intelligence of 13 or higher. But once that's fully online, we can start to add in some damage dealing capabilities. . One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). 4th if you're a fighter I tend to run Lae'zel on strength elixirs mainly because the game has a consistent supply of them early through Ethel. Athlete is one of these, and it also doubles Lae'zel's jump, allowing Feb 1, 2024 · Feat at 8: You've got options -- ASI to get CON to 18, Savage Attacker, Tough, but I love Athlete with high STR players. 9/3 gets the AT 4th level spell slots so you can upcast more Hold Person spells, along with Level 3 spells like Haste that can be learned with a scroll. Variant 1 Eldritch Knight 5/War Priest 7. Lae'zel - EK Fighter Gale - Div. Mar 20, 2024 · The best role in Baldur's Gate 3 for Lae'zel on your party is DPS, as she has a great Strength stat. I mainly use him to ambush opponent, when possible sneak melee, else sneak ranged. It's so much more potent in BG3 due to how initiative is rolled. The only ones I wouldn’t recommend would be the armored feats because you’ll have lots of armor options and can make anything work. You could make a case for a lot of feats for specific builds. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. Dec 2, 2023 · The best choices for Lae’zel Feats in BG3. I am running Lae'zel the same style, but took War cleric 1 for the War Priest. You'll be getting more feats at lvl 8 and 12, so I'd take sentinel or some ability improvements. true. Gather your party and venture forth! If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. 5m and 45m respectively. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Haven't decided where I will take the fourth class in yet. An extra bonus action is good on many classes, but especially strong on Monk since it means one extra flurry of blows I also don’t like the idea of Lae’zel deprogrammed herself from the cult brainwashing of Vlaakith only to immediately becoming brainwashed by another dictator. Apparently only Lae'zel and Minthara, both evil? Jaheira might be an option, if fighter is her main class. So if my Tav is dex build, do I have any usage for heavy armor in good/neutral playthrough? 413 votes, 76 comments. Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass. But the accuracy drop from GWM at level 4 sure are annoying. although in my oppinion feats are more fun and they can define the playstyle / theme of you character better. Bae'zel slightly more because her arc is huge in terms of character development, but I use both; Karlach as a Barbarian Berserker and Lae'zel as a Fighter/Rogue that dual wields hand crossbows. gave Eldritch Knight Lae'Zel and Theifstalker Astarion two levels of Warlock each for Devil Sight. Maybe you meant Alyndra, though Widdle's new epic feat does get 94. Those dice on Gale really help. A positive for it though is that it makes sleep really useful, since getting sleep off on an enemy is basically death for them if you can get Lae'zel over to hit them. With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. end up with 4-3-3-2 spell slots. In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. If you have a 2 feat or 1 feat 2H build that can only accommodate one damage feat, then GWM is better for non-Paladins. And in case folks don't know, BG3 uses a d4 system for initiative, rather than a d20. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. I’m running with my paladin as a tank. Gather your party and venture forth! Dec 1, 2024 · Lae’Zel is pure Fighter, Astarion is Thief 4/Fighter 6, and he is slaying with dual hand crossbows with Archery fighting style and the gloves that grant two weapon fighting, and my Durge is Sword Bard 9/Fighter 1 for Archery, Heavy Crossbow, and shield proficiency. Her race gives her misty step and jump which is really cool on a fighter. We would like to show you a description here but the site won’t allow us. I know it's good in Tabletop DnD since I played it myself. 10/2 is mostly for if you want a third feat at Level 10 Rogue. Edit: For people who want to know the specific numbers, normal jumps are 14. Three to get subclass battlemaster or champion. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. I can definitely see myself warming up to her in a future playthrough--the confrontation with the other githyanki made me realize that Lae'zel is probably pretty young. Vengeance also feels like a good vibe for Lae'zel. With all the nerds to the more-common OP builds in Patch 5/Honour Mode, how would you recommend players build their Martial characters for the best chance of success in Honour Mode? Battle Master Fighter 12 with Feats like Great Weapon Master/Alert/Savage Attacker/Heavy Armour Master. But IDK, I thought Wyll would lend to a more diverse approach. In both cases, it gives a +5 to initiative rolls and you can't be surprised. 5m at 18 str and 15m at 20. That leaves me with Lae'Zel. I'm not sure how this helps Lae'zel, but Widdle's attack reset isn't positional so Artemis etc don't increase it. Most of the best Ranger spells are obtained by level 5 (unless you're going for Conjure Animals which isn't in BG3) and Cleric provides a lot more spell slots. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. And Lae'zel really got my hyped about our life together bathing in the blood of our enemies. Combat with Lae'zel is simple - she applies the Oil of Bane to her weapon, goes running in and hits enemies. I took great weapon master, resilient (wisdom), and an ASI to str. Some builds can get feats early tho, for example GWM / PAM (not included in BG3 yet) are feats you can take early on. My Tav is a Bard/Warlock (and Shadowheart completes the party as a Light Cleric) because I'm not the biggest fan of spellcaster-spellcasters ("Magicians It honestly still looks as bad in BG3 as it is in 5e. People only talk about Karlach in this context because she starts as a This may seem weird, but i always thought of war cleric as a great 1 level dib. I was messing around with an early game monk build for Lae'zel and wanted something to grant heavy armor and weapon proficiency. I made Lae'zel an eldritch knight with 1 level of war cleric. Brief Analysis: Lae'zel doesn't have a lot of multi-classing options, but one in particular she does have is pretty cool. The entire point of a 5E rulseset is to discover and exploit creative use of game mechanics. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. Sharpshooter is probably the single best feat in the game on some characters. Lae'zel joins the fight as an ally, not a player character in your control, so she ran around and killed them. Not in most optimised build, because you usually have other stronger feat you want first (but i feel like it's kinda the same in dnd5e). You can also consider alert if you think you need the initiative. I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. I do feel a bit selfish, but I asked her to stay. She's also plenty handy with a bow. Gather your party and venture forth! Great Weapon Master is just the way to go. I have Lae zel in my party for damage. Martial Adept kinda stinks. 5% reset by herself for characters with her spec stats. Obviously I'd like her to wield the Silver Sword of the Astral Plane, and wear whatever the most lore friendly armor is. For me her best ending should be one where is free to pursue her own goals and happiness away from the lose-lose Gith business. Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. But in BG3 it's one of the worst things for fighter. now im on my 2nd run with honor mode and just finished nere. There is also an MTG called “Lae’Zel, Vlaakith’s Champion”, which could support her being a Champion Subclass. So they have to attack the Paladin, at disadvantage. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Eldritch Knight Fighter 12 with Tavern Brawler for throwing. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. The psychic damage from her Gith weapon will trigger the brain drain gloves - and success with her weapon abilities or the oil of bane will also trigger the ring of of mental inhibition. It'll work the exact same. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. It comes down to what you want to do with her. Lae'zel (excluding a gith tav or the gith from withers) is the only character who can use some pretty sick gith gear, including the sword you have and the one you might get for her in act iii (which is also 2H). Both Lae’Zel and Astarion are Battle Masters. The 'best' would be to dump STR and Always have a STR elixir that way you dont have to chose and have high scores in all 3 stats For multiclass you want rogue 3 for thief subclass. I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. Lae'zel: Githyanki Shock Trooper. Which one would be best for me? Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Even if you are already at 20 STR, it's huge for leaping mobilty and getting to the melee target in the first turn without blowing a misty step or Gith jump to get it. A Mind Flayer spawns with each wave. I use 2 short swords at the moment. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. Level 3: make her a battlemaster. pros: forth cleric level spells, cons: lacks one feat Variant 2 Eldritch Knight 6/War Priest 6. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. Hey if you wanna bring a fighter consider bringing lae'zel. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. Feat - Great Weapon Master Pretty straightforward, rage, attack recklessly, smite on critical hits. ttn dybfk ucsfu pgtnm yradfzff taqeb yksrqpd tcz nodeuh zymx rwljm fapvd lfzh uusmx jzysq