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Factorio nuclear fuel train. There is really no good reason not to use nuclear fuel.

Factorio nuclear fuel train Features Nuclear has 1. Oct 21, 2024 · Major Features [space-age] Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. Jun 7, 2019 · When the actual unloading chest contents get low on rocket fuel, the Rocket Fuel Drop Off station turns on and another train load of rocket fuel gets delivered. of course, before the update it would have been 200k steam for the rocket fuel in storage, and effectively 161k steam if you managed to refuel the nuclear fuel train just as it started a new fuel item, which makes it better than just the accessible inventory would have you believe, but not better than the rocket fuel with only accessible fuel. This should work with nuclear rocket fuel as well. 67 Seconds From there you should be able to do the math to find out what you need for your build. Oct 5, 2018 · Nuclear fuel (the burner kind): At endgame, I make a little of this for train fuel, just to get the boost to speed and accelleration. Finally, connect the inserters delivering uranium to the assembly machine up to the container the assembly machine is delivering nuclear fuel to, and set each of their enable conditions to "nuclear fuel = 0 (the enable condition can be set to "less than or equal to X amount of nuclear fuel" if a larger stockpile is desired). Basic Nuclear Power. 15. Not sure if related but a station i recently built had a train doing exactly that. Logistics I have the train stop looking at the number of nuclear fuel cells on the belt and activating if there are less than 4. Your trains run faster, and in addition to using light oil, you can use some U-235 as well. They can provide the heat to heat your buildings and generate power. The amount of rail signals I need to make train spaghetti work is crazy! And trying to find spots to stack trains can be a challenge. versely, if a type of fuel has it's stacksize set to 40,000 and it has a fuel value of 10MJ and gives 100% acceleration, it's calculated-fuel-value would be higher than a fuel with a stacksize of 1, a fuel value of 100MJ and a acceleration of 2000%. But with access to nuclear you should be either fully solar or fully nuclear powered, or a mix of the two, so this fuel tends to not get shoved in burners much It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to rocket fuel's 180%). Premu wrote: Sun Dec 01, 2019 11:25 am I've created an excel table which calaculates how many Mar 18, 2019 · I saw the speed only reaching coal levels of top speed. Lets say we refuel now with coal. 15 world (where I'm currently only using two reactors and it isn't laid out as nicely as in the video). But the train can not wait till "fuel: coal > 20" or "fuel: value > 10 MJ". Seems to work pretty good. Jan 14, 2022 · Hello everyone!Today, we're replacing our coal fuel system for the train with the best fuel source, namely nuclear fuel. But since mining sites are a few minutes away even for nuclear fuel train, extra few seconds can be ignored. What I do wonder is why a train can't carry more of its own fuel and automatically use it. Im attaching my save in case its a mod thing. All three of these are fed with a burner inserter. Also had a filtered splitter last night just stop. 67s per unit, three in stock, one in use) Refilling a train every few hours would be nice and would save us the fuel distribution. Example nuclear supply station (leftmost station is nuclear fuel for trains) Station next to 2x72 (23GW) plant Nov 19, 2024 · Having no fuel in the 3 fuel storages of the locomotive while the engine is still processing the last fuel Cell makes the interrupt reading the fuel status return nothing. Oct 29, 2024 · This train group contains all my trains that transport solids, the one for fluids looks identical just with different wildcards. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. This means that a single unit of nuclear fuel We would like to show you a description here but the site won’t allow us. It takes 1 U-235 and 19 U-238 to create 10 fuel cells, but you can reprocess 10 used up uranium fuel cells to get 6 U-238, which results in a ratio of 13 U-238 to 1 U-235. 84GJ can transport a train mere 2 hours 15 minutes at full speed, which means only 667 km before refueling is needed! An alternative is to use a dedicated fuel delivery train which is backwards (so 1 or 2 wagons then locos pushing), setup a stop at each station (fuel drop) and disable that stop when the local fuel storage is running low. Nuclear locomotives run on uranium fuel cells, rather than coal, solid fuel, or other combustibles. Given that Feb 19, 2024 · This video showcases a smart and easy design that works quite well for your Nuclear Reactor in Factorio, it only gives the reactor 1 piece of Uranium cell so Dec 28, 2024 · Transplutonic is a mod that comes from a desire to expand the nuclear reprocessing chains in factorio in new and fun ways. Even at a 25% return rate the 10s base time there is 50% better than the 60s base time of enrichment. a regular locomotive fuelled with imersite fuel outperforms a nuclear locomotive. Where trains only go, when there is only little fuel left. See full list on wiki. Now, if I understand this system so far correctly, there is no way to deal with different stack sizes of fuel. A fuel cell can run a single nuclear reactor for 200 seconds. Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan Minimum fuel quantity; Display fuel information (default off) Fuel calorific value. Nuclear fuel does not stack. If a longer wait produces more steam then go for it. A good idea is to set up a circuit network to prioritize nuclear energy and only use steam engines or solar panels if power consumption gets too high. You will need 1 centrifuge to produce U-235 to make fuel for 1 Reactor continuously. com I’m using exclusively nuclear fuel as soon as I get it. So I want to use nuclear fuel but it is very hard to provide it for every train station. Oct 25, 2021 · 2) reactor cools down so the train waits a bit on filling For this the waiting should be minimal. I think it's odd that coal last longer per piece. Nuclear locomotives also have a 25% increase to their top speed (solid fuel gives a 5% bonus, rocket fuel 15%). This is mainly an issue with nuclear fuel, since 0 nuclear fuel is still a long time worth of fuel for a train, but once it hits zero, it won't ever try to refuel. The train will leave fuel station like this: Slot A = Coal (50) Slot B = Coal Oct 23, 2024 · Factorio developers: "Not having a sale ever is part of our philosophy. For a long time I was worried about fuel trains clogging up my network. There is really no good reason not to use nuclear fuel. keep in mind that a train uses a fixed amount of fuel no matter its speed or load. Granted, this is with nuclear fuel, meaning it lasts a lot, but it should be doable with solid fuel and iron chests. Lithium Sep 8, 2019 · There is a factory for creating nuclear fuel cells, and a centrifuge for reprocessing the used fuel. first of all, the dedicated fueling depot is difficult to get working. Nov 6, 2024 · If i would go to Aquilo, i would bring nuclear fuel and some nuclear reactors. And adding a new station is easy since I use a universal stacker design that has a small loop for the train to auto feed fuel and 2 robots. the first fuel would get the train further. 5 posts • Page 1 of 1 Dec 25, 2018 · put the fuel onto a belt and limit how much is on the belt until the train is no longer on the stop then it sends another so many down. For base power it is not worth it (compared to nuclear reactors), except maybe some very remote outposts running on minimal amount of fuel, or some backup generators. The train is backwards so you don't Nuclear fuel does have a really good use case for trains, as figuring out how to shove the extreme energy of fuel cells into train fuel supplies would require a whole bunch of modules in the machines involved in the solid/rocket fuel train fuel supply. Aug 3, 2023 · The train has a simple schedule, "Train fuel load: wait until Full cargo inventory; Train fuel unload: wait until Empty cargo inventory". One small train supplying rocket fuel or nuclear fuel can support hundreds of trains over a wide area and has (so far) been sufficient for me, but this could be scaled up with additional "Train fuel load Apr 26, 2024 · One strategy I've found effective is wiring logic circuits to nuclear-steam storage tanks connected to the Nuclear-Steam network. This is my first mod, I have created a locomotive/train that uses nuclear fuel cells to operate in addition to providing a higher speed, for outpoust or for replacing all trains in base. (Hint, you could run 3. 2x5 nuclear reactors with just slightly over the exact ratio of heat exchangers and turbines - each group is 9 HEs and 16 turbines for a total of 144:256, which is just over the cheat sheet's ideal 144:248 (aka 9:15. 2 kph) This train was built manually and fueled manually. 5). I also consider using nuclear fuel. Usually you get uranium cracking researched before rocket. But that should give you an idea of the energy density of nuclear fuel. By using the nuclear fuel, I see no reason to use more than one locomotive for sane length of wagons. Mar 27, 2018 · Another use could be a central fuel station. This will automatically go to whatever fuel station is low. Anyway, a locomotive filled with nuclear fuel (which by the way is 4; 3 in stock and 1 active) can power a train for 134 minutes straight. However, uranium fuel stacks to 1 so with one in use and three in inventory, max energy is "only" 4. I have a personal train thats in manual mode that uses the new temp stop system to get me around. 21 gj and 250% accel… Best available fuel, generally speaking. Stopped at station and waiting to go but no fuel. A train full with nuclear fuel can drive for 134 minutes before it runs out of fuel (2016. Wood: 2. I make every train do a quick fuel check before it goes out for another delivery. 67 seconds (convert to MW and MJ and you get 1210MJ/0. When you have a dedicated refuelstation on a timer and you want to use nuclear fuel, you can actually create copy paste the entire refuelstation next to the first one, and have the trains go to both in order. Example for category 1: Mar 4, 2018 · All of the uranium mined is going to fuel production though (a minor amount siphoned for nuclear fuel for my trains), I don't use nuclear weapons or uranium shells. This way my "regular" trains don't even need to go to some specific place to be refilled. If you build a production unit that requires a throughput of 15 items per second per lane or less for a resource then red belts are better since they do the job just as well as blue belts (or better since it'd work better with yellow inserters) and are cheaper. i have one assembler making nuclear fuel with a chest limited to only one stack. Dec 9, 2020 · Integrated train fuel, reactor cell, cell reprocessing into one block. So, I want to create one fuel load train station, and every train should visit it only when they need fuel. This new 4. At megabase scale nuclear fuel is a must to reduce load of the train system. Nuclear fuel is a type of fuel. Think of it as this, Nuclear-Steam is your battery power level in a laptop computer. This means that a nuclear locomotive with no cargo wagons will accelerate slower than a locomotive running solid fuel, but a nuclear locomotive pulling four fluid wagons will accelerate faster than a locomotive running rocket fuel. 0MJ; Solid fuel: 12. Nuclear Locomotive. It make the train go refuel when in reality, its still as 50 % of the full autonomy when using Nuclear Cells as fuel, because of the 1 stack size, since you have to trigger I use nuclear fuel with requester chests at every station. The top speeds for cars and tanks are instead approximately +9. This comprehensive guide covers the technical aspects of nuclear mining, from extracting uranium ore to processing it using the Kovarex enrichment process, ensuring you have a sustainable supply of nuclear fuel. I have a train based world, so each reactor sector (I am up to 20) has its own train. That's because it kind of makes sense. Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. Changing the power output means either changing the amount of steam that gets converted without touching the fuel, like factorio does, or changing the amount of fuel which is like an hour long process. Dec 15, 2017 · I didn't see this listed, but I see a recipe for nuclear fuel, 1 rocket and 1 u-235 yields 1 nuclear fuel (60 second build time), with 1. With nuclear fuel, it is imperative to unload the train; if Each subfactory has a "Fuel <-" station with a limit of 1 train and condition to Enable when its provider chest is below a certain threshold (usually 10 for Nuclear Fuel). Let's say I have nuclear fuel (stack size 1) on Nauvis and rocket fuel (stack size 20) on the other planets. Rocket Fuel. You can set the conditions for the fuel stop to wait for fuel to be in the buffer chest and 5s inactivity. Whether it will take a train four or eight seconds to accelerate out of an station or intersection has huge ramifications for how many trains you can run before congestion becomes an issue. Train Stations (1-4) - FACTORIO MASTER CLASS. So, in factorio, the faster its going, the more efficient I also added a train with Wooden fuel for the sake of completeness and made the track around two times longer. 0MJ; Rocket fuel: 100MJ; Nuclear fuel: 1. 15 i would have used 1-1-1, 2-4-2 and 3-10-3, double headed, what would you recommend now we have nuclear fuel? I've used 3-8 since I first started building megabases and have been very happy with them. 4 Reactor (464 MW) Find blueprints for the video game Factorio. Upgraded Rocket Fuel Nuclear Power by Nilaus - FACTORIO MASTER CLASS. Overall it's not that much of a resource. So if 1 nuclear fuel is the same energy value of 12 rocket fuels but has an equal oil cost then clearly nuclear fuel is far superior to rocket fuel. Fuel usage for a train accelerating are as follows: Wood: 3. Also remember that the fuel cells last 200 seconds in the reactor, even if it isn't being used. it's not impossible, but it's difficult to get running the way you would want it to work (the train only visits the depot when it's May 9, 2018 · If you have long trains, mine are 14 length including the engine (ala OpenTTD), then the faster you accelerate the faster the next train can get out of the queue and into the station. 21 GJ: 9. Dec 28, 2017 · The nuclear fuel takes just a bit of the rocket fuel. () [space-age… Community-run subreddit for the game Factorio made by Wube Software. FactorioBin. But as your fuel supply builds up having 3 nuclear fuel in each train becomes a non issue. 21 GJ of energy. This way I only need to supply fuel to the depot(s), set it, forget it. Will 1-8 trains running on nuclear fuel be noticeably more sluggish than 1-4 ones with rocket fuel? Nov 13, 2020 · When nuclear fuel is used in trains it burns off in 1 trip. May 12, 2019 · In the attached save the train is fueled with nuclear fuel but it travelling at non-bonus speed (259. 0MJ; Block coal: 2. But it's important to keep in mind that one fuel train can hold a lot of fuel and if you're using nuclear fuel, trains don't burn through it very fast. Your locomotives are using nuclear fuel, too. 0. Hope you enjoy!:)Factorio is a game Oct 6, 2019 · I use electric trains, but speed is lower than nuclear fuel. Nuclear fuel has 1. With for example nuclear fuel it makes sense to only load 1 nuclear fuel per train since it lasts so long. 67 Seconds Nuclear Fuel: 2016. It works quite well with solid fuel and rocket fuel, however. Jun 17, 2021 · I will say without false modesty - I have the longest railway network of all the existing ones (2500 km or 2500000 cells). Why ? In the train schedule a train can wait to be empty, wait to be full, wait for 5s of inactivity, wait for 42 iron plates being loaded. it's impossible to make train orders based off train fuel levels, so the only solution is to have the train stop at the fueling depot every run. factorio. com/MaxiumeGaming/FactorioEndless Uranium Fuel Cells: 3 Tilea I made this nuclear setup for a 100x100 city block, keeping the roboports and big power poles in their proper spots. Aug 5, 2018 · So, we know the locomotive has a listed power consumption of 600 kW, and nuclear fuel has 1. How can i set it up? For example, every train has 5 fuel slot. With the . According to the ingame factopedia, there is no point in solar (1%). This allows monitoring nuclear steam levels in the nuclear energy complex and ensuring timely nuclear-steam refilling. ) Consider making your steam train really big so that each trip will power the outpost for a good long while. my coal mining train is likely gonna run on coal until later game nuclear fuel. inserters had power etc etc etc. Sometimes availability is a factor as well, i. Deconstructing the train and replacing it with nuclear fuel does not seem to fix it. 67 Seconds Solid Fuel : 20 Seconds Rocket Fuel: 166. If you grow your factory to a degree where you have significant railroad traffic, by all means, use the best fuel available: nuclear fuel. Simple 1-1 refuel train with nuclear fuel, since the burn time is so crazy long they hardly use much, the Fuel train often sits actually. 84 GJ. With a 2-4 train it's 187. 6MW = 2016. Stopping and restarting a nuclear reactor is kind of a big thing, taking several hours. Logistics bots move the fuel from the provider chest to a requester chest at each drop-off train station in their subfactory. Share your designs. Oct 28, 2024 · To my observation a train burns its fuel always from the most-left fuel slot. Add a train stop at each outpost named fuel drop enable a train limit controlled by a circuit reading the available fuel supply at the outpost, set the limit to 1 when you run low on fuel reserves. Add the station multiple times to the fuel train schedule, and add wait conditions to send it back to refill as quickly as possible if it runs out Definitely #4. The main reason I had an SR-Latch per reactor was due to how my layout for the belts is done in my 0. 21 GJ per stack while rocket has 1. Fuel is belted to the nearby stations so train schedules do not need to be modified. If your using solid fuel, 3-6 pieces of fuel each time it makes the stop should be plenty. Or maybe it's regional; one steam train for northern mines and one for southern mines. Nuclear fuel is made from rocket fuel and uranium-235, one of each to produce one unit of nuclear fuel. May 24, 2024 · In Factorio, nuclear power is a pivotal part of late-game progression, offering immense energy output essential for advanced automation. History. Artillery wagons weigh as much as 4 regular wagons (or 2 locomotives) for the purposes of train acceleration calculations. Search the tags for mining, smelting, and advanced production blueprints. i also have one final centrifuge dedicated to converting spent nuclear fuel back into u238. 6W per weight unit for the normal locomotives, so 5% more. e. Hmm, yeah, you are right, with a full train and not just locomotives the nuclear locomotives accelerate slightly faster. Current features: Recursive uranium centrifuging; A fuel breeding-reprocessing cycle (Slightly) Nerfed fusion power; Breeder reactors; Radioisotope thermal generators (Thermo)nuclear artillery; Nuclear waste reprocessing Find blueprints for the video game Factorio. If it is under power, its consuming fuel at a constant rate. This means a single 1-1 fuel train can cover a lot of stations. 68 MJ per unit of crude oil 2, and For me nuclear is a bit closer to the latter mid game but usually I start stockpiling u235 and u238 earlier than nuclear power research and create first nuclear power plant much earlier than I care to research kovarex enrichment process (and it costs a lot in terms of oil products and steel, something like 10k of plastic and 12. Information that will be referenced later: A burner inserter consumes roughly 140 kJ/swing, and consumes no energy while not swinging. May 12, 2019 · This subforum contains all the issues which we already resolved. Though as I said, I have not tried it with that fuel. Here is the updated fuel rating: Nuclear Fuel Cell (Nuclear Train) Advanced Fuel Fuel Rocket Fuel Biofuel Solid Fuel Coke Coal Wood The difference between Rocket Fuel and Fuel remains the same. Nice feature about this setup is that if there is a nuclear fuel shortage, the input inserters remain poised to grab the next one as soon as it arrives, thanks to the memory cell holding the signal. There's a point at which I build a dedicated fuel train, usually 1-1, that just goes around and maintains a fuel stockpile in every "major" station. Every train stops at the depot for one second second (of inactivity) every delivery, then goes to its destination. 33 trains with 1 wood/second) Oct 24, 2024 · However, if there is no fuel in the train, then it will not be able to get a fuel parameter, and therefore not be able to see that the fuel is at zero via interrupts. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort F ☢️ Download all the nuclear power plant blueprints featured in my tutorial here: https://github. The new condition would make refueling much more flexible. I needed a locomotive for faster access to my outpousts as well as a faster method of transportation so I created my own mod. If you want to post about other things, there are subreddits for that. The fuel train stop will activate when fuel in its chests is low, the fuel train comes, gets unloaded as needed, goes back to refill, and such. This is why you don't want to overbuild reactors or else they will just waste fuel. 5%, +34% and +58% respectively when these fuels are used. Nov 21, 2024 · From Official Factorio Wiki. 3 uranium ore miners will sustain production. The fuel train will always go to the closest fuel drop station that isn't disabled. The question should be: how short a train can you fuel without the reactor overheating when burning fuel without pause? But again the steam per second is more important. Copy link. Unlike with Jul 30, 2017 · What if we could give cars, tanks and trains (or maybe just trains) nuclear power cells? We already have the infrastructure and the tech to do it, so it would be as easy as putting it in the fuel slot and watching it run. I haven't been to space yet so I can't yet research uranium ammo or kovarex enrichment. So, in theory that leads to a fuel lifetime of 2016. Then I have a train with 2 stops, "fuel" and "get fuel". Or import rocket/uranium fuel but don`t know how efficient that would be . oh i mean nuclear fuel yes. 33 Seconds Coal 6. Generic Train with Schedule. So, I now place nuclear fueling stations every 200 km so as to guarantee not to run out of fuel and not stop 100,500 km from the nearest housing, but I will probably build the next filling station in 300 km, I think there should also be enough fuel between refueling. I thought it was the other way around, steam engines scale based on network consumption but nuclear reactors will always run if they have fuel rods available Reply reply bob152637485 The uranium fuel cell can be burned in a nuclear reactor to produce heat, resulting in a used up uranium fuel cell. this is wasteful, it wastes both time and fuel. The trains pick up the used fuel, and take them to my kovarex sector for reprocessing, where they are exchanged for fresh fuel cells. 0: Fuel type affects vehicle acceleration and top But why bother with testing when 1 nuclear fuel = 1 rocket fuel in terms of oil consumption. 5k steel just FactorioBin is a site for quickly and easily sharing Factorio blueprints. 0, the classic steam buffer approach to delay inserting the next fuel cell only if the steam buffer is below some threshold doesn't work out well. Cheers, that should work as well. If you get one decently sized field, you'll be golden for the rest of the game. Pretty easy. After some time the fuel will look like this: Slot A = <empty> Slot B = <empty> Slot C = Wood (49) Then the interrupt kicks in and the train goes refueling. Fortunately, nuclear fuel provides a massive 250% boost to acceleration (compared to 180% for rocket fuel, the next best type), making it an attractive fuel for artillery trains. 0 GJ per stack, so a nuclear-fueled train can travel farther without refueling. 21GJ; Debugging information. nuclear fuel also lets you use a single engine for long trains, where solid fuel you woudl need 2 for realistic acceleration times. Jan 17, 2025 · With the new fluid mechanic in Factorio 2. (For instance, perhaps you have one iron mine steam train, one copper mine steam train, one uranium and oil steam train, one coal and stone steam train. I have two fueling stations that keep my 3k spm base going, no issues. 8 trains easily corresponds to 8 belts which has a very tried and true balancer. It took a few seconds more to reach the top speed. Production graph (large): Consumes two full blue belts of ore. Nuclear Power = EasyShort Factorio Tutorials First Edition: https://youtube. I haven't got to the point where a train runs out of fuel yet. "Solution" was to stick the fuel station on the opposite side of the loco and bang it worked. Nov 1, 2024 · And in general, fuels have different stack sizes, so it turns out that it is necessary to check each fuel separately rather than setting a special “Fuel” signal - relatively speaking, It’s better to refuel if: coal <20, solid fuel less than <6, rocket fuel <3, nuclear fuel <1. All content must be related to Factorio This is a subreddit for the game Factorio. A train with 31 rocket fuel (one currently in use and 30 in inventory) has 6. Using nuclear fuel is the quick, and not particularly dirty way (particularly when you use Nov 9, 2024 · Any better than normal rocks, other than legendary (or current bets) just go into a recycle loop using uranium fuel cells. 975 GJ of energy. Keep looping anything but the best. The belts feeding my inserters are not facing the same direction and as such the number of ticks it takes for the inserter to pick an item off the belt is Near most of the stations, I have a stop just called "fuel" which gets disabled if it already has any type of fuel available. 67s) and means my current 20 nuclear fuel a minute can support 672 locomotives. That said, a single fill of rocket fuel (30 units) is good for 83 minutes of travel; most people should only need to refuel at one stop. I recently researched nuclear power and built a 2x2 reactor plant. Jun 13, 2019 · Fuel value would include the partial amount buffered in the locomotive(s). a little bit of nuclear fuel goes a long way. " Rules. This is in stark contrast with reality where most fuel is consumed during acceleration and more fuel is consumed at higher speeds (due to drag). Which means less cargo. But for trains it's basically a nobrainer. Rather than trying to detect and apply bonuses to each potential fuel cell, instead the nuclear locomotive has a base top speed 15% NOW is the time to start creating fuel and fueling your reactor. One train holds 3 nuclear fuel and the first one gets expanded immediately when th train leaves the first Nov 13, 2018 · Since the fuel duration is given in time I guess the time counts when the locomotive accelerates/moves at full speed. Note: The fast inserter in enrichment is set to be enabled when U-235=2, is to handle the special case of both main progress bar and productivity bar being synced, which gives 2 extra U-235 at the same time. Same question as: "What's better, red belt or blue belt?" To some blue belt is obviously better. is this a bug? Nuclear Power is Easy. A single centrifuge can provide fuel for a lot of trains, and your whole train network runs faster. Imagine how fast a nuclear powered train could go, and how long it could sustain that speed on just one nuclear fuel cell. . 5W acceleration power per weight unit for the nuclear and 178. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to rocket fuel's 180%). Starting to rescan the train list; The scanning of the train list has been completed, and there are currently 151 trains in total; Start scanning I don't know about train fueling UPS efficiency, but I have my fueling train that moves fuel to each of my unloading stations, and my each unloading station has requester chest + logi bots. Can have a small 1-1 or 1-2 train that can take fuel to outlying load/unload stations. The locomotives can also use any other reactor fuels added by other mods, such as breeder cells from Nuclear Fuel. You could pick some level as the one to use for the reactor fuel. To sustain these 4 reactors with constant uptime, it requires about ~90 centrifuges to have enough U-235 to create the nuclear fuel. The vehicle top speed modifier (115%) is the same as for rocket fuel. Dec 1, 2019 · I am using nuclear fuel, the extra speed really makes a difference in timely delivery, and the extra fuel life means a single fuel train can keep up with all my trains. I wonder if I shouldn't switch to eight cars this time around (Factorio encourages power-of-two scaling, I don't think anything between four and eight is going to do me any good). Train max speed 1; Wood: 2 MJ: 2 MJ per wood: 200 MJ: 100%: Nuclear fuel: 1. I just use quick branch outs off the main tracks near the train load/unload stations and have local bots deliver it to the final chests for loading of fuel onto train engines. What I think has gone wrong: It appears that internally the game gets max_forward_speed and max_backward_speed the wrong way around for some (all?) double header trains. As fuel cells are a nuclear fuel source, they are treated differently from other types of fuel and cannot be used in other burner devices or in vehicles. Edit I cant seem to get the save to upload. May 7, 2017 · As with many automagic setups: you will need to manually insert the very first fuel into each reactor core, but it will require zero attention after. vpxu tqpplopb ecvy qrfh ucvdso iaajfx tuaw kmziee dvwwdcz eayooafa ikbfhx zefofiu fybq isktymbj dlcr